Hey everyone, wanted to post some info and a few new screens on what’s been going on with the game lately. A refresher… So as I was working on Space Mutiny the other day, I realized something pretty strange. I … Continued
Tag: space mutiny
Here’s the latest screens from Space Mutiny, now running on Unity 5. I used Probuilder and ProGrids to create these levels and objects and it’s been an absolute blast to use. I’ve also implemented a proper dialogue system with branching … Continued