Space Mutiny Lives!

Here’s the latest screens from Space Mutiny, now running on Unity 5. I used Probuilder and ProGrids to create these levels and objects and it’s been an absolute blast to use. I’ve also implemented a proper dialogue system with branching … Continued

I’ve finally taken the massive undertaking of migrating Pixel Glitch’s host from Nearly Free Speech to DigitalOcean servers. With the new capabilities of the DigitalOcean server, I’m able to install Compass and compile SASS at insane speeds. That new ability … Continued